![]() ![]() ![]() Writer/Designer Keith Baker won a fantasy setting search held by Wizards of the Coast in 2002, beating out the other 10,000+ of us to see his creation become part of D&D history.Īlthough it bears a more distinctive title, Eberron: Rising from the Last War would, in a different time, simply have been entitled Eberron Campaign Setting. This feels like it is missing something.Maybe one a year isn’t really fast and furious, but with Eberron: Rising from the Last War (releasing November 19, 2019) following Guildmasters’ Guide to Ravnica we’ve now received new Dungeons & Dragons campaign setting books two years in a row, and that certainly feels fast and furious to someone like me who has a whole back catalog of D&D worlds they would love to see updated into Fifth Edition.Įberron is, relatively speaking, one of the newer D&D campaign settings, inasmuch as it came out during the Third Edition era, in this millenium instead of in the 1980s. Like how in merchant rpg you have customers to level up, crafting stations to level up, gear to strive for, and the adventures to level up and a ship to maintain. I would like it if there was something else to do in the game to hold my attention that the effort from farming mobs could go towards. I like how there is more info and visual flair in the combat report compared to Merchant RPG. I have over 11 hours in it and I’m still farming enemies from the second map to get the gear and upgrades. I literally spent the first few hours fighting the same enemies to get gear to go to the next stage. Sure that leads to endless customization, but it is a lot to manage. I feel like it could get overwhelming quite quickly with how many different equipment stats there are. I love Merchant RPG but there is something about this game that just doesn’t hold my attention. Too much farming not enough variety in content ![]()
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